android - Out of memory during XML deserialisation -


i de - serializing xml in async task. @ particular instance getting out of memory error while de- serialization. know there flag called largeheap can use in application. there way find out avoid @ place.

as per finding system.gc() not best solution fix it. can me through it. below code snippet.

private hashmap<string, game> games = new hashmap<string, game>();  public void load(localdatabasehelper localdbhelper) throws exception {     synchronized(gamelockobject) {         gamedetaildao dao = new gamedetaildao(localdbhelper);          //this fetch me entities databse         arraylist<gamedetailentity> dbgamedetails = dao.getentities(null, null);          (gamedetailentity gamedetail : dbgamedetails) {             string gamelevel = gamedetail.getdetaillevel();                           string gamexml = gamedetail.getgamedata();              game game = null;             if(gamelevel.equalsignorecase("novice")) {                 game = job.deserialisejob(gamexml, novicelevel.class);             }             else if (gamelevel.equalsignorecase("expert")) {                  game = job.deserialisejob(gamexml, expertlevel.class);             }              //set job version             game.setgameversion(gamedetail.getgameversion());             game.setmagicnumber(gamedetail.getmagicnumber());             game.setinactiveuser(gamedetail.getinactiveuser());             game.setstarttime(gamedetail.getstarttime());             game.setfinishtime(gamedetail.getfinishtime());             game.setgamecompletiontime(gamedetail.getgamecompletiontime());             if (!stringutils.isnullorempty(gamedetail.getgamestatus())) {                 game.setgamestatus(gamestatus.valueof(gamedetail.getgamestatus()));             }              //add job store             games.put(gamedetail.getgameref().tolowercase(locale.getdefault()), game);         }     } } 

the problem not specific code in app, basic design. have data you're trying handle @ once.

do not serialize data (and not use xml; i'd guess not require markup begin with).

instead, store data of games in normalized database (i.e., use tables/columns everything). not load @ once, load as need.


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