sprite kit - SpriteKit SKNode visual position in parent(s) after parent(s) are rotated? -


i have following hierarchy:

scene -> root node -> nodea -> nodeb (anchor node that's rotated) -> nodec

how can figure out visual position of nodec in root node coordinate space?

i've tried several variants convertpoint:tonode: , convertpoint:fromnode: numbers i'm getting don't match.

i've looked @ get visible location of spritekit node after parent rotation, seems close issue, no luck there either.

found missing - converttopoint needs called node in final cgpoint value represented in. so, works:

// point cgpointzero because center of nodec  let point = rootnode.convertpoint(cgpointzero, fromnode: nodec) cgpoint! 

Comments

Popular posts from this blog

Python Kivy ListView: How to delete selected ListItemButton? -

asp.net mvc 4 - A specified Include path is not valid. The EntityType '' does not declare a navigation property with the name '' -