ios - Application with private framework "could not inspect application package" in Xcode 6. Missing framework info.plist -
my application built , ran fine in xcode 5. upgraded xcode 6 yesterday , application builds, not run on device or in simulator.
i'm getting error "could not inspect application package" when trying run.
i checked device logs (xcode > windows > devices) , after trying run application, following error in log:
sep 23 10:32:46 xxxxxx's-iphone streaming_zip_conduit[5476] : __dispatch_source_read_socket_block_invoke:203: failed install application @ file:///var/mobile/media/publicstaging/activatemachines.app/ : error domain=launchserviceserror code=0 "the operation couldn’t completed. (launchserviceserror error 0.)" userinfo=0x1355075a0 {error=packageinspectionfailed, errordescription=failed load info.plist bundle @ path /private/var/mobile/library/caches/com.apple.mobile.installd.staging/temp.5lz5ts/extracted/activatemachines.app/frameworks/gelosdk.framework}
i've checked gelosdk.framework have resources/info.plist file.
i'm using framework: https://github.com/geloinc/gelosdk-ios
it should linked properly, working on xcode 5.
did change in xcode 6 i'm not aware of? help.
i had problem googleinteractivemediaads.framework:
com.apple.coresimulator.coresimulatorservice[522]: error domain=launchserviceserror code=0 "(null)" userinfo={error=packageinspectionfailed, errordescription=failed load info.plist bundle @ path /users/xxx/library/developer/coresimulator/devices/b5e6b8a7-017d-4fc2-9c22-0698dfd0ac13/data/library/caches/com.apple.mobile.installd.staging/temp.ha6x7d/extracted/xxx-ios.app/frameworks/googleinteractivemediaads.framework} configd[54]: inet_set_autoaddr(en0, 1) failed, resource busy (16)
what worked me removing googleinteractivemediaads.framework embed frameworks in build phases app target.
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