objective c - glCheckFramebufferStatus returns 0 in iOS 8 -


i making app utilizes rendering texture opengl es 2.0. have tested code in ios 7.1 numerous times without error. after updating ios 8.0 getting return of 0 on glcheckframebufferstatus. after doing research have found glcheckframebufferstatus returns 0 when there error. know why happening after updating ios 8.0? here code:

// generate renderbufferer glgenrenderbuffers(1, &viewrenderbuffer); glbindrenderbuffer(gl_renderbuffer, viewrenderbuffer); [context renderbufferstorage:gl_renderbuffer fromdrawable:(id<eagldrawable>)self.layer]; glgetrenderbufferparameteriv(gl_renderbuffer, gl_renderbuffer_width, &backingwidth); glgetrenderbufferparameteriv(gl_renderbuffer, gl_renderbuffer_height, &backingheight);  // generate  framebuffer object texture handling glgenframebuffers(1, &textureframebuffer); glbindframebuffer(gl_framebuffer, textureframebuffer);  // generate texture , bind framebuffer glgentextures(1, &layers[0]); glbindtexture(gl_texture_2d, layers[0]); glteximage2d(gl_texture_2d, 0, gl_rgba,  backingwidth, backingheight, 0, gl_rgba, gl_unsigned_byte, null); gltexparameterf(gl_texture_2d, gl_texture_mag_filter, gl_linear); gltexparameterf(gl_texture_2d, gl_texture_min_filter, gl_linear); gltexparameterf(gl_texture_2d, gl_texture_wrap_s, gl_clamp_to_edge); gltexparameterf(gl_texture_2d, gl_texture_wrap_t, gl_clamp_to_edge); glframebuffertexture2d(gl_framebuffer, gl_color_attachment0, gl_texture_2d, layers[0], 0);  if(glcheckframebufferstatus(gl_framebuffer) != gl_framebuffer_complete){     nslog(@"failed make complete textureframebuffer objects %x", glcheckframebufferstatus(gl_framebuffer));     // returns "failed make complete textureframebuffer objects 0"     return no; } 


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